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GIS Glossary..

GIS Glossary..

Glossary

Glossary

1.     Geographic Information System: Geographic Information Systems are computer based decision support tools to capture, manipulate, process and display spatial or geo-referenced data. They contain both geometry and attribute data and are distinct in their capabilities to perform spatial operations of integration.
2.     Cartography: It is the art of map preparation using actual (Real World) coordinates of the earth
3.     Raster Map: It can be considered as the image input to the GIS system which is not having any information associated with it. The raster map could be a scanned image or remotely sensed image
4.     Vector Map: It can be considered as the intelligent map which could provide you any real world information whatever you want.
5.     Layers: Layers are superimposed on the raster map to show the real world entities e.g. Point, Line, Polygon, Text features etc. In-fact it represents the real world entities present on the earth and the associated information with those entities.
6.     Virtual Layers: In OOP’s concept virtual layer means it does not exist in isolation but associated with a subclass of a class and make the group of objects of a subclass of a class distinguishable by giving them different display features e.g. color, pattern, or a complete different look. Note: Even if the virtual layers change the appearance of the objects of a subclass of a class the original representation of the objects still exits. 
7.     Interpolation: Interpolation is a method of approximation of point height from known random points to unknown grided points. The grided plot is generated by defining the maximum tolerance distance between any two points. The distance between any two points could be defined in degrees; kilometers; meters etc. when you are handling large maps then specify the tolerance distance in kilometers or degrees. 
8.     Contour: It is represented in the line feature with a constraint that no two lines must intersect with each other in any circumstance. This feature is used to represent many spatial information of the earth’s surface e.g. Height information, temperature information, whether forecasting information, information related to oceanography, hydrology etc and many more. 
9.     Mapping: In GIS arena this term is commonly applied for measurement of spatial (earth’s space) information in many contexts e.g. mapping of boundaries, analysis on the map using real life attribute associated to any real world entity etc.
10.   Isochrones: These are the polygons whose vertices show the reach ability from any point under consideration to any node of the polygon under a certain distance or time limit. 
11.   Catchments Area: The vertices of the Isochrones show the catchments area. The term reach ability along the isochrones vertices and catchments area could be used interchangeably. 
12.   Buffer zone: Buffer zone is a topological tool which represents a uniform wide band surrounding an object representing an area of influence, whose geometry is defined by set distance from one or several selected objects. This distance is defined by the user as a constant, or field value, value. 
13.   Topology: The study of geometrical properties and spatial relations which remain unaffected by smooth changes in shape or size of figures. 
14.   DTM: This means “Digital Terrain Modal” of the mapped surface. It represents the 3D view of any terrestrial surface showing various features of that terrestrial surface in 3-Dimension. This is particularly useful in military applications e.g. plotting the path of convoy movement in high altitude zone or moorlands (Cross country movement). 
15.   DEM: This means “Digital Elevation Modal” of the mapped surface of the earth. It represents the elevation of earth surface in 3-Dimensional view, but before plotting DEM there must exist a 2-Dimensional contour plot on the map with exact height mapping.
16.   Altitude: This represents the height of the points plotted on the earth surface. 
17.   X,Y,Z: This triplet represents the real world coordinates of the projected 3-D earth surface on to the plane. Here X, Y represents the locational information and Z represents the height of the earth surface.
18.   Snap: In GIS arena this means capturing the information of any point under consideration. 
19.   Length: In GIS arena this represents the distance between the first and last point of a line. The coordinates of the first point of a line is stored in X and Y and the coordinates of the last point of a line is stored in X’ and Y’. 
20.    Area: This information is only associated with polygon object on the mapped surface showing the area of an entity like, Continent, Country, State, County, Districts etc. 



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